On Mac's Cocoa, how do you get the RGB value of any point on the screen?
I tried
CGPoint pt;
pt.x开发者_如何学运维 = x;
pt.y = y;
NSColor* color = NSReadPixel(pt);
float colourValue = [color greenComponent] + [color redComponent]+ [color blueComponent];
printf("%f\n", colourValue);
but it always print out 0.0000
(if you know a method to "set" the value of a pixel on the screen too, thanks)
This CocoaDev page has several approaches for getting a pixel's color. According to the example code there you would need a transparent graphics context in the right location to be current before NSReadPixel would work.
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