开发者

Extending enums in c#

in java im used to extending enum values or overriding methods like this :

    enum SomeEnum
    {

        option1("sv")
        {
            public String toString()
            {
                return "Some value";
            }     
        }, 
        option2;

        private String PassedValue;

        public SomeEnum(String somevalue)
        {
            this.PassedValue = somevalue;
        }

        public SomeEnum()
        {
                this.PassedValue = "Default Value";
        }

        public String getPassedValue()
        {开发者_开发百科
            return this.PassedValue;
        }

    }

is there a way to do something similar in c# or are enums more limited in c#


I wish enums were more powerful in .Net. And I love .Net! You can use attributes to accomplish the same thing. Write the code below once and use it everywhere. This will be a long answer but I think it's a pretty good solution so have patience!

Usage

SomeEnum e = SomeEnum.ValueTwo;
string description = e.GetDescription();

The Enum

Use attributes to describe the enum and it's values.

[DescriptiveEnumEnforcement(DescriptiveEnumEnforcement.EnforcementTypeEnum.ThrowException)]
public enum SomeEnum
{
    [Description("Value One")]
    ValueOne,

    [Description("Value Two")]
    ValueTwo,

    [Description("Value 3")]
    ValueThree
}

DescriptionAttribute

/// <summary>Indicates that an enum value has a description.</summary>
[AttributeUsage(AttributeTargets.Field)]
public class DescriptionAttribute : System.Attribute
{
    /// <summary>The description for the enum value.</summary>
    public string Description { get; set; }

    /// <summary>Constructs a new DescriptionAttribute.</summary>
    public DescriptionAttribute() { }

    /// <summary>Constructs a new DescriptionAttribute.</summary>
    /// <param name="description">The initial value of the Description property.</param>
    public DescriptionAttribute(string description)
    {
        this.Description = description;
    }

    /// <summary>Returns the Description property.</summary>
    /// <returns>The Description property.</returns>
    public override string ToString()
    {
        return this.Description;
    }
}

DescriptiveEnumEnforcementAttribute

An attribute to ensure your enum's are properly configured.

/// <summary>Indicates whether or not an enum must have a NameAttribute and a DescriptionAttribute.</summary>
[AttributeUsage(AttributeTargets.Enum)]
public class DescriptiveEnumEnforcementAttribute : System.Attribute
{
    /// <summary>Defines the different types of enforcement for DescriptiveEnums.</summary>
    public enum EnforcementTypeEnum
    {
        /// <summary>Indicates that the enum must have a NameAttribute and a DescriptionAttribute.</summary>
        ThrowException,

        /// <summary>Indicates that the enum does not have a NameAttribute and a DescriptionAttribute, the value will be used instead.</summary>
        DefaultToValue
    }

    /// <summary>The enforcement type for this DescriptiveEnumEnforcementAttribute.</summary>
    public EnforcementTypeEnum EnforcementType { get; set; }

    /// <summary>Constructs a new DescriptiveEnumEnforcementAttribute.</summary>
    public DescriptiveEnumEnforcementAttribute()
    {
        this.EnforcementType = EnforcementTypeEnum.DefaultToValue;
    }

    /// <summary>Constructs a new DescriptiveEnumEnforcementAttribute.</summary>
    /// <param name="enforcementType">The initial value of the EnforcementType property.</param>
    public DescriptiveEnumEnforcementAttribute(EnforcementTypeEnum enforcementType)
    {
        this.EnforcementType = enforcementType;
    }
}

Getting the Description

/// <summary>Provides functionality to enhance enumerations.</summary>
public static partial class EnumUtil
{
    /// <summary>Returns the description of the specified enum.</summary>
    /// <param name="value">The value of the enum for which to return the description.</param>
    /// <returns>A description of the enum, or the enum name if no description exists.</returns>
    public static string GetDescription(this Enum value)
    {
        return GetEnumDescription(value);
    }

    /// <summary>Returns the description of the specified enum.</summary>
    /// <param name="value">The value of the enum for which to return the description.</param>
    /// <returns>A description of the enum, or the enum name if no description exists.</returns>
    public static string GetDescription<T>(object value)
    {
        return GetEnumDescription(value);
    }

    /// <summary>Returns the description of the specified enum.</summary>
    /// <param name="value">The value of the enum for which to return the description.</param>
    /// <returns>A description of the enum, or the enum name if no description exists.</returns>
    public static string GetEnumDescription(object value)
    {
        if (value == null)
        return null;

        Type type = value.GetType();

        //Make sure the object is an enum.
        if (!type.IsEnum)
            throw new ApplicationException("Value parameter must be an enum.");

        FieldInfo fieldInfo = type.GetField(value.ToString());
        object[] descriptionAttributes = fieldInfo.GetCustomAttributes(typeof(DescriptionAttribute), false);

        //If no DescriptionAttribute exists for this enum value, check the DescriptiveEnumEnforcementAttribute and decide how to proceed.
        if (descriptionAttributes == null || descriptionAttributes.Length == 0)
        {
            object[] enforcementAttributes = fieldInfo.GetCustomAttributes(typeof(DescriptiveEnumEnforcementAttribute), false);

            //If a DescriptiveEnumEnforcementAttribute exists, either throw an exception or return the name of the enum instead.
            if (enforcementAttributes != null && enforcementAttributes.Length == 1)
            {
                DescriptiveEnumEnforcementAttribute enforcementAttribute = (DescriptiveEnumEnforcementAttribute)enforcementAttributes[0];

                if (enforcementAttribute.EnforcementType == DescriptiveEnumEnforcementAttribute.EnforcementTypeEnum.ThrowException)
                    throw new ApplicationException("No Description attributes exist in enforced enum of type '" + type.Name + "', value '" + value.ToString() + "'.");

                return GetEnumName(value);
            }
            else //Just return the name of the enum.
                return GetEnumName(value);
        }
        else if (descriptionAttributes.Length > 1)
            throw new ApplicationException("Too many Description attributes exist in enum of type '" + type.Name + "', value '" + value.ToString() + "'.");

        //Return the value of the DescriptionAttribute.
        return descriptionAttributes[0].ToString();
    }
}


Enums in C# are for (integer) values only; they cannot have special methods or constructors like in Java.

However, you can define extension methods that work on enums to achieve nearly the same effect:

public enum MyEnum {
    Foo = 1,
    Bar = 2,
    Default = Foo
}

public static class MyEnumExtensions
{
    public static Widget ToWidget(this MyEnum enumValue) {
        switch (enumValue) {
        case MyEnum.Foo:
            return new Widget("Foo!");

        case MyEnum.Bar:
            return new Widget("Bar...");

        default:
            return null;
        }
    }
}

Then you could say:

var val = MyEnum.Foo;
var widget = val.ToWidget();


enums in C# are basically just named primitives. They typically are based on int, but can be based on any numeric primitive. So C# does not offer nearly the functionality that Java enums do. The trade off is C# enums are much lighter, whereas Java enums are full fledged objects.

public enum FooBar : int {
    Foo = 1,
    Bar = 2
}

The above enum is not much different from an int, except we can now use FooBar.Foo instead of the literal 1. You can cast the enum back and forth between ints, and Enum has some helper functions that can help when working with enums. But that's about it for C#, they are much like C or C++ enums.


You can do something similar in C# using Extension methods.

enum Test
{
    Value1,
    Value2,
    Value3
}

static class TextExtensions
{
    public static string Value(this Test value)
    {
        string stringValue = default(String);

        switch (value)
        {
            case Test.Value1:
                {
                    stringValue = "some value 1";
                } break;

            case Test.Value2:
                {
                    stringValue = "some value 2";
                }; break;

            case Test.Value3:
                {
                    stringValue = "some value 3";
                }; break;
        }

        return stringValue;
    }
}

class Program
{
    static void Main(string[] args)
    {
        Console.Write(Test.Value1.Value());
        Console.ReadLine();
    }
}
0

上一篇:

下一篇:

精彩评论

暂无评论...
验证码 换一张
取 消

最新问答

问答排行榜