PHP Socket Server Memory Leak
I have checked the memory whilst sending and receiving data over one connection, and I appear to be correctly clearing variables, as the memory returns to its previous value.
But for some reason if I make a new connection, then close the connection, memory is leaked. I believe the problem may be occurring when a socket is accepted.
I am using PHP 5.2.10
Hopefully one of you can find the time to have a play with the source and figure out where its gone wrong. Thanks in advance
<?php
Class SuperSocket
{
var $listen = array();
var $status_listening = FALSE;
var $sockets = array();
var $event_callbacks = array();
var $recvq = 1;
var $parent;
var $delay = 100; // 10,000th of a second
var $data_buffer = array();
function SuperSocket($listen = array('127.0.0.1:123'))
{
$listen = array_unique($listen);
foreach ($listen as $address)
{
list($address, $port) = explode(":", $address, 2);
$this->listen[] = array("ADDR" => trim($address), "PORT" => trim($port));
};
}
function start()
{
if ($this->status_listening)
{
return FALSE;
};
$this->sockets = array();
$cursocket = 0;
foreach ($this->listen as $listen)
{
if ($listen['ADDR'] == "*")
{
$this->sockets[$cursocket]['socket'] = socket_create_listen($listen['PORT']);
$listen['ADDR'] = FALSE;
}
else
{
$this->sockets[$cursocket]['socket'] = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
};
if ($this->sockets[$cursocket]['socket'] < 0)
{
return FALSE;
};
if (@socket_bind($this->sockets[$cursocket]['socket'], $listen['ADDR'], $listen['PORT']) < 0)
{
return FALSE;
};
if (socket_listen($this->sockets[$cursocket]['socket']) < 0)
{
return FALSE;
};
if (!socket_set_option($this->sockets[$cursocket]['socket'], SOL_SOCKET, SO_REUSEADDR, 1))
{
return FALSE;
};
if (!socket_set_nonblock($this->sockets[$cursocket]['socket']))
{
return FALSE;
};
$this->sockets[$cursocket]['info'] = array("ADDR" => $listen['ADDR'], "PORT" => $listen['PORT']);
$this->sockets[$cursocket]['channels'] = array();
$this->sockets[$cursocket]['id'] = $cursocket;
$cursocket++;
};
$th开发者_如何学编程is->status_listening = TRUE;
}
function new_socket_loop(&$socket)
{
$socket =& $this->sockets[$socket['id']];
if ($newchannel = @stream_socket_accept($socket['socket'], 0));//@socket_accept($socket['socket']))
{
socket_set_nonblock($newchannel);
$socket['channels'][]['socket'] = $newchannel;
$channel = array_pop(array_keys($socket['channels']));
$this->remote_address($newchannel, $remote_addr, $remote_port);
$socket['channels'][$channel]['info'] = array('ADDR' => $remote_addr, 'PORT' => $remote_port);
$event = $this->event("NEW_SOCKET_CHANNEL");
if ($event)
$event($socket['id'], $channel, $this);
};
}
function endswith($string, $test) {
$strlen = strlen($string);
$testlen = strlen($test);
if ($testlen > $strlen) return false;
return substr_compare($string, $test, -$testlen) === 0;
}
function recv_socket_loop(&$socket)
{
$socket =& $this->sockets[$socket['id']];
foreach ($socket['channels'] as $channel_id => $channel)
{
unset($buffer);#Flush buffer
$status = @socket_recv($channel['socket'], $buffer, $this->recvq, 0);
if ($status === 0 && $buffer === NULL)
{
$this->close($socket['id'], $channel_id);
}
elseif (!($status === FALSE && $buffer === NULL))
{
$sockid = $socket['id'];
if(!isset($this->data_buffer[$sockid]))
$this->data_buffer[$sockid]='';
if($buffer!="\r"&&$buffer!="\n")
{
//Putty ends with \r\n
$this->data_buffer[$sockid].=$buffer;
}
else if($buffer!="\n") //ignore the additional newline char \n
{
$event = $this->event("DATA_SOCKET_CHANNEL");
if ($event)
$event($socket['id'], $channel_id, $this->data_buffer[$sockid], $this);
unset($this->data_buffer[$sockid]);
}
};
}
}
function stop()
{
$this->closeall();
$this->status_listening = FALSE;
foreach ($this->sockets as $socket_id => $socket)
{
socket_shutdown($socket['socket']);
socket_close($socket['socket']);
};
$event = $this->event("SERVER_STOP");
if ($event)
$event($this);
}
function closeall($socket_id = NULL)
{
if ($socket_id === NULL)
{
foreach ($this->sockets as $socket_id => $socket)
{
foreach ($socket['channels'] as $channel_id => $channel)
{
$this->close($socket_id, $channel_id);
}
}
}
else
{
foreach ($this->sockets[$socket_id]['channels'] as $channel_id => $channel)
{
$this->close($socket_id, $channel_id);
};
};
}
function close($socket_id, $channel_id)
{
unset($this->data_buffer[$socket_id]); //clear the sockets data buffer
$arrOpt = array('l_onoff' => 1, 'l_linger' => 1);
@socket_shutdown($this->sockets[$socket_id]['channels'][$channel_id]['socket']);
@socket_close($this->sockets[$socket_id]['channels'][$channel_id]['socket']);
$event = $this->event("LOST_SOCKET_CHANNEL");
if ($event)
$event($socket_id, $channel_id, $this);
}
function loop()
{
while ($this->status_listening)
{
usleep($this->delay);
foreach ($this->sockets as $socket)
{
$this->new_socket_loop($socket);
$this->recv_socket_loop($socket);
};
$event = $this->event("END_SOCKET_CHANNEL");
if ($event)
$event($this);
};
}
function write($socket_id, $channel_id, $buffer)
{
@socket_write($this->sockets[$socket_id]['channels'][$channel_id]['socket'], $buffer);
@socket_write($this->sockets[$socket_id]['channels'][$channel_id]['socket'], 'Server memory usage: '.memory_get_usage().'/'.memory_get_peak_usage(true)."\r\n");
}
function get_channel_info($socket_id, $channel_id)
{
return $this->sockets[$socket_id]['channels'][$channel_id]['info'];
}
function get_socket_info($socket_id)
{
$socket_info = $this->sockets[$socket_id]['info'];
if (empty($socket_info['ADDR']))
{
$socket_info['ADDR'] = "*";
};
return $socket_info;
}
function get_raw_channel_socket($socket_id, $channel_id)
{
return $this->sockets[$socket_id]['channels'][$channel_id]['socket'];
}
function remote_address($channel_socket, &$ipaddress, &$port)
{
socket_getpeername($channel_socket, $ipaddress, $port);
}
function event($name)
{
if (isset($this->event_callbacks[$name]))
return $this->event_callbacks[$name];
}
function assign_callback($name, $function_name)
{
$this->event_callbacks[$name] = $function_name;
}
};
?>
Server.php
include("supersocket.class.php");
function startswith($string, $test) {
return strpos($string, $test, 0) === 0;
}
function newdata($socket_id, $channel_id, $buffer, &$server)
{
//$server->write($socket_id, $channel_id, ">".$buffer."\r\n");
if($buffer=="STOP")
{
$server->stop();
}
else if($buffer=="DATETIME")
{
$server->write($socket_id, $channel_id, ">".date("dmYHis")."\r\n");
}
else
{
$server->write($socket_id, $channel_id, ">BAD\r\n");
}
};
function newclient($socket_id, $channel_id, &$server)
{
$server->write($socket_id, $channel_id, "HEADER\n\r");
}
$socket = new SuperSocket(array('127.0.0.1:12345'));
$socket->assign_callback("DATA_SOCKET_CHANNEL", "newdata");
$socket->assign_callback("NEW_SOCKET_CHANNEL", "newclient");
$socket->start();
//set_time_limit(60*2);
set_time_limit(60*60*24*5); //5 days
$socket->loop();
Edit: sorry you might need to change the socket accept back to: if ($newchannel = @socket_accept($socket['socket']))
then close the connection, memory is leaked
This is a tricky one - even the standard reference counting garbage collector only kicks in at intervals which are difficult to predict. Calling gc_collect_cycles() should trigger the gc though. Try calling that whenever you close a connection and see if it makes a difference.
If you're still seeing problems - then check if you've got the cyclic reference counter compiled in - if not, then get it.
The Channel array was never removed upon closing the connection, surprised no one picked up on this. Memory usage is now super tight.
unset($this->sockets[$socket_id]['channels'][$channel_id]);
But it does mean that any event for LOST_SOCKET_CHANNEL is pretty useless for the time being.
Will accept my own answer when stack over flow allows. Thanks for all your help ppl .. i guess..
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