Integrateing openfeint in xcode using unity3d
I want to make an openfeint
leaderboard in xcode
using Unity3d.
I am using Unity 3.2 and openfeint 2.9.1.
I have built correctly as well as what they told in openfeint Unity support readm开发者_如何学Ce.txt and open feint web link.
But I'm getting error like
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++-4.2 failed with exit code 1
What am I doing wrong?
I'm working with ios 4.2.
I have tried and corrected well all unity player settings and set the target ios platform from 3.0
to 3.2
but I am getting the same error.
Can any one point out what am doing wrong.?
Thank you.
The solution is easy but took time as it happens :)
In Editor\OpenFeint\XCode\Appcontroller+OpenFeint.mm
You must remove UnitySetAudioSessionActive()
in the methods dashboardDidDisappear()
and dashboardWillDisappear()
.
And everything becomes OK. Don't understand why it is there at all when UnityPause()
is there?
UPDATED: You must remove UnitySetAudioSessionActive()
ONLY in the methods dashboardWillAppear()
and dashboardDidDisappear()
(or sound will stop playing after disabling device there...
by that I thought you will get out from your OpenFeint Problem ..
Vivek Shah
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