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Integrateing openfeint in xcode using unity3d

I want to make an openfeint leaderboard in xcode using Unity3d.

I am using Unity 3.2 and openfeint 2.9.1.

I have built correctly as well as what they told in openfeint Unity support readm开发者_如何学Ce.txt and open feint web link.

But I'm getting error like

Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++-4.2 failed with exit code 1

What am I doing wrong?

I'm working with ios 4.2.

I have tried and corrected well all unity player settings and set the target ios platform from 3.0 to 3.2 but I am getting the same error.

Can any one point out what am doing wrong.?

Thank you.


The solution is easy but took time as it happens :)

In Editor\OpenFeint\XCode\Appcontroller+OpenFeint.mm You must remove UnitySetAudioSessionActive() in the methods dashboardDidDisappear() and dashboardWillDisappear().

And everything becomes OK. Don't understand why it is there at all when UnityPause() is there?

UPDATED: You must remove UnitySetAudioSessionActive() ONLY in the methods dashboardWillAppear() and dashboardDidDisappear() (or sound will stop playing after disabling device there...

by that I thought you will get out from your OpenFeint Problem ..

Vivek Shah

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