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Making a graphics-oriented rubix cube solver in Java

It will look something like this:

Making a graphics-oriented rubix cube solver in Java

I'm wondering what the best way of going about this is, with regard to making the GUI (Swing vs. OpenGL) and any other开发者_如何学运维 issues you can think of.

I'm not wedded to making it 3-D, as I could just show two-sides and the bottom, but I'd love any advice.


Take a look at the Kube sample in the SDK. It implements an OpenGL Rubix cube (motion only, no input).

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