MediaPlayer vs SoundPool for only 1 simultaneous stream
I'm working on a game in which one single sound is played each time the phone is shaked. Does it make sense to use a SoundPool and load sounds in the onCreate of my activity, or is it ok to create a media开发者_如何学Pythonplayer each time, as shown below:
private void onShake() {
MediaPlayer mp= MediaPlayer.create(this, whipSound[currentWhip][force]);
mp.start();
}
My guess is that SoundPool is better because the sounds are loaded only once. Am I right?
Thanks
Julien
As expected, SoundPool is much faster...
You can create the mediaPlayer outside the onShake
method, and then reset and start it on every shake:
MediaPlayer mp= MediaPlayer.create(this, whipSound[currentWhip][force]);
...
private void onShake() {
mp.reset();
mp.start();
}
//or
private void onShake() {
try {
mp.stop();
mp.prepare();
} catch (IllegalStateException e) { /* Ignore */
} catch (IOException e) {/* Ignore */ }
try {
mp.start();
} catch (IllegalStateException e) {
Log.e(TAG, "MediaPlayer failed ", e);
}
}
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