SubBuffer Implementation
I have to work with the following files at the bottom. The problem is BufferSptr which i have to use. I can create a BufferSptr by doing the following.
BufferSptr buff (new Buffer (pMediaData->Size()) );
I can also access and pass it to the functions in a media player where it is being used. What i want to do is pass a BufferSptr but access not all of it but some partial content. I see the files below define some way to do it but it is not working for me
for eg i tried this, but does not work.
BufferSptr subbuffer (&buff,0,100);
So what i want is to use BufferSptr with partial content. thanks
The Buffer.h class is
namespace ahs {
/** A Buffer provides a partial view to a block of memory. For any
* given Buffer, subbuffers can be created that provide a partial view
* of the original Buffer contents. If all the Buffers to a block of
* memory are deleted, the block itself is freed automatically.
*/
class Buffer
{
/* Data types */
public:
typedef shared_ptr<Buffer> BufferSptr;
typedef shared_ptr<const Buffer> ConstBufferSptr;
/* Member functions */
public:
/** Create a new buffer of the given size (in Bytes) using the default
* backend */
Buffer( size_t size );
/** Create a new buffer using a provided backend store */
Buffer( const BufferBackendSptr& pBackend );
/** Create a subbuffer */
Buffer( Buffer* container, int offs, int sz );
/** Create a subbuffer (equivalent to the constructor based method) */
Buffer* CreateSubbuffer( int offs, int sz );
const Buffer* CreateConstSubbuffer( int offs, int sz ) const;
/** Get a pointer to the data */
void* GetData();
const void* GetData() const;
/** Returns the size of the buffer data */
size_t Size() const;
/* Member data */
protected:
/** Pointer to the Backend
*
* We use this to keep a reference around, making sure the data does
* not get thrown away. The other purpose is to create subbuffers.
*/
shared_ptr<BufferBackend> mpBackend;
/** Pointer to the data of this buffer
*
* In the general case, pData points somewhere to the interior of the
* data block owned by pBackend.
*/
char* mpData;
/** The buffer size */
size_t muSize;
};
typedef Buffer::BufferSptr BufferSptr;
typedef Buffer::ConstBufferSptr ConstBufferSptr;
inline const void* Buffer::GetDa开发者_如何学运维ta() const
{
return mpData;
}
inline void* Buffer::GetData()
{
return mpData;
}
inline size_t Buffer::Size() const
{
return muSize;
}
} // end namespace ahs
#endif
Buffer.cpp is
using namespace ahs;
Buffer::Buffer(size_t sz) : mpBackend(new BufferBackend(sz)),
mpData(mpBackend->mpBlock),
muSize(sz)
{
}
Buffer::Buffer( const BufferBackendSptr& pBackend )
: mpBackend( pBackend )
, mpData( mpBackend->mpBlock )
, muSize( mpBackend->muSize )
{
}
Buffer::Buffer(Buffer *container, int offs, int sz)
{
assert(offs + sz <= container->muSize);
#if 0 // TODO: Premature optimization, either enable or take out.
if(sz == 0)
{
/* Special case: Try to avoid holding an unnecessary reference
to the backend. */
muSize = 0;
mpBackend = (BufferBackend *)0;
mpData = 0;
}
else
#endif
{
mpBackend = container->mpBackend;
muSize = sz;
mpData = &mpData[offs];
}
}
Buffer* Buffer::CreateSubbuffer(int offs, int sz)
{
return new Buffer(this, offs, sz);
}
const Buffer* Buffer::CreateConstSubbuffer(int offs, int sz) const
{
return const_cast<Buffer *>(this)->CreateSubbuffer(offs, sz);
}
Bufferbackend.h is
Class that owns a block of data which can be accessed by different * Buffers. The point of having a BufferBackend is so that each Buffer * can contain a shared pointer referring to the same data block held * by a BufferBackend. This Backend will then automatically go away * once all references to it disappear. * * Subclasses of this class should be created that use specific * memory allocation/deallocation functions. / class BufferBackend { / Friends */ public: friend class Buffer;
/* Data types */
public:
typedef shared_ptr<BufferBackend> BufferBackendSptr;
/* Member functions */
public:
BufferBackend( size_t sz );
virtual ~BufferBackend();
// BufferBackend( );
protected:
/** Virtual function to allocate memory */
void Allocate();
/** Virtual function to deallocate memory */
void Deallocate();
private:
/* Disallow copying or assignment */
BufferBackend(const BufferBackend&);
BufferBackend operator=(const BufferBackend&);
/* Member data */
protected:
char* mpBlock;
size_t muSize;
};
typedef BufferBackend::BufferBackendSptr BufferBackendSptr;
inline BufferBackend::BufferBackend( size_t sz )
: muSize( sz )
{
Allocate();
}
inline BufferBackend::~BufferBackend()
{
Deallocate();
}
} // end namespace ahs
#endif /* BUFFER_BACKEND_H */
Bufferbackend.cpp
include "BufferBackend.h"
using namespace ahs;
void BufferBackend::Allocate()
{
mpBlock = new char[ muSize ];
}
void BufferBackend::Deallocate()
{
delete[] mpBlock;
}
BufferSptr is just the shared pointer: you have to assign a buffer to it (you have to create the buffer). If buff is another BufferSptr (another shared pointer), then I would try:
BufferSptr subbuffer (buff->CreateSubbuffer(0,100));
or
BufferSptr subbuffer (new Buffer(buff.get(), 0,100));
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