How to use vector::push_back()` with a struct?
How can I push_back
a struct
into a vector?
struct point {
int x;
int y;
};
std::vector<point>开发者_JS百科; a;
a.push_back( ??? );
point mypoint = {0, 1};
a.push_back(mypoint);
Or if you're allowed, give point
a constructor, so that you can use a temporary:
a.push_back(point(0,1));
Some people will object if you put a constructor in a class declared with struct
, and it makes it non-POD, and maybe you aren't in control of the definition of point
. So this option might not be available to you. However, you can write a function which provides the same convenience:
point make_point(int x, int y) {
point mypoint = {x, y};
return mypoint;
}
a.push_back(make_point(0, 1));
point p;
p.x = 1;
p.y = 2;
a.push_back(p);
Note that, since a
is a vector of points (not pointers to them), the push_back will create a copy of your point struct -- so p
can safely be destroyed once it goes out of scope.
struct point {
int x;
int y;
};
vector <point> a;
a.push_back( {6,7} );
a.push_back( {5,8} );
Use the curly bracket.
point foo; //initialize with whatever
a.push_back(foo);
We should use emplace_back() for user defined data types such as structs.We can use it even with primitive data types as well.
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