How should I go about saving the selected value from a spinner to a database?
Basically, I'm creating an application for FIRST robotics that is like a notepad that assists with the task of scouting. So far I've been able to save the name of the team and the comments on that team to a database and re-access it through a list. However I want to impliment a spinner so a user can quickly and efficiently take key-notes about a certain team. 开发者_如何学编程I need the spinner to save the selected value to a database and retrieve it when the note is re-opened, and I'm at a loss as to how I should go about doing this. Any suggestions?
Many applications may provide a way to capture user preferences on the settings of a specific application or an activity. For supporting this, Android provides a simple set of APIs.
Preferences are typically name value pairs. They can be stored as “Shared Preferences” across various activities in an application (note currently it cannot be shared across processes). Or it can be something that needs to be stored specific to an activity.
Shared Preferences: The shared preferences can be used by all the components (activities, services etc) off the applications.
Activity handled preferences: These preferences can only be used with in the activity and can not be used by other components of the application.
Shared Preferences:
The shared preferences are managed with the help of getSharedPreferences
method of the Context
class. The preferences are stored in a default file(1) or you can specify a file name(2) to be used to refer to the preferences.
(1) Here is how you get the instance when you specify the file name
public static final String PREF_FILE_NAME = "PrefFile";
SharedPreferences preferences = getSharedPreferences(PREF_FILE_NAME, MODE_PRIVATE);
MODE_PRIVATE
is the operating mode for the preferences. It is the default mode and means the created file will be accessed by only the calling application. Other two mode supported are MODE_WORLD_READABLE
and MODE_WORLD_WRITEABLE
. In MODE_WORLD_READABLE
other application can read the created file but can not modify it. In case of MODE_WORLD_WRITEABLE
other applications also have write permissions for the created file.
(2) The recommended way is to use by the default mode, without specifying the file name
SharedPreferences preferences = PreferencesManager.getDefaultSharedPreferences(context);
Finally, once you have the preferences instance, here is how you can retrieve the stored values from the preferences:
int storedPreference = preferences.getInt("storedInt", 0);
To store values in the preference file SharedPreference.Editor
object has to be used. Editor
is the nested interface of the SharedPreference
class.
SharedPreferences.Editor editor = preferences.edit();
editor.putInt("storedInt", storedPreference); // value to store
editor.commit();
Editor also support methods like remove()
and clear()
to delete the preference value from the file.
Activity Preferences:
The shared preferences can be used by other application components. But if you do not need to share the preferences with other components and want to have activities private preferences. You can do that with the help of getPreferences()
method of the activity. The getPreference
method uses the getSharedPreferences()
method with the name of the activity class for the preference file name.
Following is the code to get preferences
SharedPreferences preferences = getPreferences(MODE_PRIVATE);
int storedPreference = preferences.getInt("storedInt", 0);
The code to store values is also same as in case of shared preferences.
SharedPreferences preferences = getPreference(MODE_PRIVATE);
SharedPreferences.Editor editor = preferences.edit();
editor.putInt("storedInt", storedPreference); // value to store
editor.commit();
You can also use other methods like storing the activity state in database. Note Android also contains a package called android.preference
. The package defines classes to implement application preferences UI.
To see some more examples check Android's Data Storage post on developers site.
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