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In Android, how do I smoothly fade the background from one color to another? (How to use threads)

I've been playing with Android programming on and off for a couple of weeks, and I'm trying to get something to work that seems simple, but I think I am missing something.

What I am trying to do is have the background fade from, say, white to black smoothly.

I've tried a few things, none of which seem to work.

The first thing I did was using a for loop and the setBackgroundColor method for LinearLayout, changing the R, G, and B values together from 0 to 255. It doesn't work.

I can do one-of settings changes, but when I do the loop I get nothing but the last value. What I think is happening is the UI is locking up while the loop is in progress and unfreezing when the loop ends. I've tried putting delays in the loop (ugly nested loop delays and Thread.sleep), all to no avail.

Can anyone give me any pointers as to how to get this working? Do I need a second thread to do the change to the color? I've got a vague idea of threads, although I have never used them.

My sample code showing roughly what I am trying to do is as follows:

main.xml is:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    android:id="@+id/screen"
    >
<TextView  
    android:layout_width="fill_parent" 
    android:layout_height="wrap_content" 
    android:text="@string/hello"
    />
</LinearLayout>

And my java code is (the 0.01 inc. is just to act as an ugly delay mechanism to try to see the viewing of colors change slowly):

package nz.co.et.bgfader;

import android.app.Activity;
import android.os.Bundle;
import android.widget.LinearLayout;

public class bgfader extends Activity {

    LinearLayout screen;

/** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);

    开发者_开发知识库    screen = (LinearLayout) findViewById(R.id.screen);
        for (int i = 0; i < 65535; i+=0.01) {
            screen.setBackgroundColor(0xff000000 + i);
        }
    }
}

Any help would be greatly appreciated

Cheers

Steve


I found another way to change the background color if you're interested--I think using animation will be easier than what you currently have :)

If you are using API Level 11 or above, you can use ObjectAnimator on the background color of your LinearLayout.

 ObjectAnimator colorFade = ObjectAnimator.ofObject(screen, "backgroundColor", new ArgbEvaluator(), Color.argb(255,255,255,255), 0xff000000);
  colorFade.setDuration(7000);
  colorFade.start();

Also, just a quick note, the 32-bit int color codes must be used. See http://developer.android.com/reference/android/graphics/Color.html for details but you can use Color.argb, Color.rgb, the hex as I used above, or look at the int color constants.


In your loop, your setting on background is so fast that the UI is not (will not) able to schedule the update of display. Yes, you better use a second thread to update the background or else you will stall the UI thread. Try following:

LinearLayout screen;
Handler handler = new Handler();

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);

    screen = (LinearLayout) findViewById(R.id.screen);

    (new Thread(){
        @Override
        public void run(){
            for(int i=0; i<255; i++){
                handler.post(new Runnable(){
                    public void run(){
                        screen.setBackgroundColor(Color.argb(255, i, i, i));
                    }
                });
                // next will pause the thread for some time
                try{ sleep(10); }
                catch{ break; }
            }
        }
    }).start();
}

This is a threaded version of your code.


Better answer to this question would be to use ObjectAnimator

ObjectAnimator colorFade = ObjectAnimator.ofObject(view, "backgroundColor" /*view attribute name*/, new ArgbEvaluator(), mContext.getResources().getColor(R.color.colorMenuOverlay) /*from color*/, Color.WHITE /*to color*/);
                colorFade.setDuration(3500);
                colorFade.setStartDelay(200);
                colorFade.start();


If anyone's looking for a pre 3.0 solution, Nine Old Androids will allow you to use the animation API on devices back to Android 1.0. http://nineoldandroids.com/


A couple more solutions for old devices:

TIMER

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);
    final Timer myTimer = new Timer();
    final View myview = getWindow().getDecorView().findViewById(
            android.R.id.content);

    myTimer.schedule(new TimerTask() {
        int color = 0;
        @Override
        public void run() {
            // If you want to modify a view in your Activity
            runOnUiThread(new Runnable() {
                public void run() {
                    color++;
                    myview.setBackgroundColor(Color.argb(255, color, color,
                            color));
                    if (color == 255)
                        myTimer.cancel();
                }
            });
        }
    }, 1000, 20); // initial delay 1 second, interval 1 second

}

THREAD

    @Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);
    new Thread() {
        int color = 0;
        View myview = getWindow().getDecorView().findViewById(
                android.R.id.content);
        @Override
        public void run() {
            for (color = 0; color < 255; color++) {
                try {
                    sleep(20);
                    runOnUiThread(new Runnable() {
                        @Override
                        public void run() {
                            myview.setBackgroundColor(Color.argb(255,
                                    color, color, color));
                        }
                    });
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        }
    }.start();
}


private fun applyColorFade(fromColor: Int, toColor: Int) {
    ObjectAnimator.ofObject(
        toolbar, "backgroundColor", ArgbEvaluator(), 
        fromColor,
        toColor
    ).apply {
      duration = 2000
      startDelay = 200
      start()
    }
}

// this is a reusable method for color fade animation for a view

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