C# 3.0 Tuple Equivalents (for poor men)
I find myself occasionally in C# 3.0 looking for ways to simulate the notion of a tuple. Over time I've had various "poor man's" implementations, here are a few of them:
Basic Object Array:
object[] poorTuple = new object[]{foo,bar,baz}; // basic object array
More Strongly Typed, HoHoHo...
KeyValuePair<TypeA, KeyValuePair<TypeB, TypeC>> poorTuple;
Implementing a class that can use type inference (lifted from Functional Programming for the Real World)
public static class Tuple{
public static Tuple<T1, T2> Create<T1 foo, T2 bar>{
return new Tuple<T1, T2>(foo, bar);
}
}
// later:
var data = Tuple.Create("foo", 42);
Questions:
Any other ways to have a poor man's tuple in C# 3.0 (or language of choice that lacks the data structure).
What is the best way to get a tuple in C# 3.0 - if anyone has a library recommendation it is welcome.
At what point (yes, generalize for me) does it mak开发者_如何学Pythone sense to create a specific type rather than something like a list or tuple? (looking for rules of thumb)
You can create anonymous types which function similarly to tuples, except with useful names:
var itemsWithChildCounts
= myObjects.Select(x => new { Name = x.Name, Count = x.Children.Count() });
Here is the code for a generic tuple taken from Bill Wagner's article in the April 2007 edition of Visual Studio Magazine.
public struct Tuple<T1, T2> : IEquatable<Tuple<T1, T2>>
{
private readonly T1 first;
public T1 First
{
get { return first; }
}
private readonly T2 second;
public T2 Second
{
get { return second; }
}
public Tuple(T1 f, T2 s)
{
first = f;
second = s;
}
#region IEquatable<Tuple<T1,T2>> Members
public bool Equals(Tuple<T1, T2> other)
{
return first.Equals(other.first) &&
second.Equals(other.second);
}
public override bool Equals(object obj)
{
if (obj is Tuple<T1, T2>)
return this.Equals((Tuple<T1, T2>)obj);
else
return false;
}
public override int GetHashCode()
{
return first.GetHashCode() ˆ second.GetHashCode();
}
#endregion
}
For 1 - 2: I prefer implementing your own tuple class. The implementation you stole is a decent one. It should work well.
For 3: Here's my rule of thumb - As soon as you're going to reuse this functionality in multiple methods (with the same types having the same meaning), or if you use it in any public API, I think it's time to implement a "real" class with your specific types.
- The "Implementing a class" method is as good as it's going to get (and it should be in the next version of .NET anyway)
- No idea, I keep them in my own personal library of classes for now.
- I'd consider creating a proper class for them as soon as they get exposed to the public (i.e. when they are no longer used just to store related values for a class internally).
Since you asked for an opinion, mine would be to always create a type--I can't figure out a reason not to.
More often than not you can find that you actually needed the type (the main use is either to store two items in a collection or return two items from a method call--in both cases if the items aren't closely related, you're probably doing something wrong).
I think it's good to create a new type when it makes sense to introduce a new value set into your program. For example, if you are writing a complex calculator, then make a complex number type. If you really just want to "glue" a few variables together for a moment, then a tuple is probably a better choice. Let's say you've got a simple function that gathers two numbers from the console... you might do something like:
static void GetNumbers(out int x, out int y) { ... }
...
int x, y;
GetNumbers(out x, out y);
I think it usually makes sense when a "getter" function has a return value but in this case it doesn't because I can't really have two return values. I could go and make a new type called TwoNumbers and use that but I think this quickly becomes more of a problem than a solution. If C# had tuples I may be able to do something like the following:
static (int, int) GetNumbers() { ... }
...
int x, y;
(x, y) = GetNumbers();
Now the really interesting question is: although C# doesn't have this feature am I able to implement it myself with a library? The code you suggest is a start but won't allow me to assign like I've done in the second example. I'm not sure about C# but you can get really darn close to this in C++ by using the fact that a function call can be the left operand to the assignment operator when it's return value is a reference type. Consider the following:
// this class is implemented much like yours only with C++
template<typename T1, typename T2> class tuple { ... }
...
template<typename T1, typename T2> tuple<T1, T2>& tie(T1 a, T2 b) { ... }
...
template<typename T1, typename T2> tuple<T1, T2> get_numbers() { ... }
...
int x, y;
tie(x, y) = get_numbers();
I'd say that is pretty darn close... instead of (x, y) =
we have tie(x, y) =
. If you are interested in implementation details, I'll refer you to the TR1 library where I first learned about this:
http://www.boost.org/doc/libs/1_41_0/libs/tuple/doc/tuple_users_guide.html#tiers
So to bring all this back to C# 3.0... we can certainly create a generic tuple class as you've shown, but can we create a function like tie to "unpack" the tuple in C#? I haven't tried it, sounds like fun. Without something like that, I'd be reluctant to let a C# tuple library proliferate through my code.
I dont like type inference in C# since it is abused to much for shorter writing. Of course it is a very cool feature, but people abuse it IMHO like in this case.
In this case i would specify the type explicitly to avoid confusions about the type (i.e. perhaps 42 is a long, or a byte or a short).
So why not having a simple tuple class, which can be implemented in just a few lines. And if you're lazy you can even write some extension methods for your tuple class. This makes life easier but also cleaner.
Dont see the point of having a "fancy" tuple class instead of the generic one you presented (except for the type inference).
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