NSMutableArray won't add NSDictionary
I updated to cocos2d from 0.99.4 to 0.99.5. While it was on the older version I had the high score list working and I was able to add the NSDictionary to NSMutableArray with no problems.
Now that I've updated it won't add the NSDictionary variable scoreDetails to my NSMutableArray scoreList. Here's my code:
StatsManager.h
@interface StatsManager : NSObject {
NSMutableArray *scoreList;
NSUserDefaults *saveHighSco开发者_如何学运维re;
NSMutableArray *printableScoreList;
//NSMutableArray *scoreListTestOne;
float highScoreHelloWorld;
}
StatsManager.m
-(void)setHighScore:(float)highScore nameStrings:(NSString*)nameString {
NSNumber *newHighScore = [NSNumber numberWithFloat:highScore];
NSLog(@"%@ highScore", newHighScore);
NSDictionary *scoreDetails = [NSDictionary dictionaryWithObjectsAndKeys:nameString, @"name", newHighScore, @"score", nil];
NSLog(@"%@", scoreDetails);
//NSMutableArray *testTwo = [[NSMutableArray alloc] init];
[scoreList addObject:scoreDetails];
NSLog(@"scoreList %@", scoreList);
//[scoreListTestOne addObject:scoreDetails];
//NSLog(@"scoreListTestOne %@", scoreListTestOne);
//sort
NSSortDescriptor *sort = [[NSSortDescriptor alloc] initWithKey:@"score" ascending:NO];
[scoreList sortUsingDescriptors:[NSArray arrayWithObject:sort]];
printableScoreList = scoreList;
NSLog(@"printableScoreList %@", printableScoreList);
//NSLog(@"scoreListTestOne %@", scoreListTestOne);
}
The line in question is
[scoreList addObject:scoreDetails];
I created a local NSMutableArray variable in the setHighScore function and tried adding the scoreDetails to that and it worked. but why doesn't it work like I've coded it above anymore?
I alloc init my scoreList here:
@implementation StatsManager
static StatsManager *_sharedStatsManager = nil;
-(id)init {
scoreList = [[NSMutableArray alloc] init];
//playerNames = [[NSMutableArray alloc] init];
//playerScores = [[NSMutableArray alloc] init];
printableScoreList = [[NSMutableArray alloc] init];
//listOfScoresTest = [[NSMutableDictionary alloc] initWithCapacity:5];
/*if ([scoreList count] == 0) {
for (int i = 0; i < 5; i++) {
[scoreList addObject:[NSNumber numberWithFloat:0.00]];
}
}*/
return [super init];
}
I should also mention that I created a new projectB and transferred my files/images from my old projectA to the new one because the old one wouldn't compile anymore because of some duplicate error. But i "cleaned all targets" again and it worked but that also has the same problem as my new projectB
Do you initialize scoreList ivar in init or so forth?
- (id)init
{
/* snip */
scoreList = [[NSMutableArray alloc] init];
return self;
}
- (void)dealloc
{
[scoreList release];
[super dealloc];
}
Ok Georg I reconsidered your suggestion about overwriting it later.
and it had something to do with my NSUserdefaults. I commented them out and now it add's the objects to my NSMutableArray. I'm pretty new to NSUserdefaults so I don't know exactly how to use it atm lol
-(void)save
{
//make another array to save the scores.
saveHighScore = [NSUserDefaults standardUserDefaults];
//[saveHighScore setObject:scoreListNew forKey:@"DodgerAppBeta"];
[saveHighScore synchronize];
//[[NSUserDefaults standardUserDefaults] setObject:scoreListTestOne forKey:@"DodgerBeta"];
//[[NSUserDefaults standardUserDefaults] synchronize];
}
-(void)load
{
saveHighScore = [NSUserDefaults standardUserDefaults];
//scoreListNew = [[saveHighScore objectForKey:@"DodgerAppBeta"] mutableCopy];
printableScoreList = [[saveHighScore objectForKey:@"DodgerAppBeta"] mutableCopy];
//NSLog(@"scoreListTestOne %@", scoreListTestOne);
//[printableScoreList addObject:[[NSUserDefaults standardUserDefaults] objectForKey:@"Dodger"]];
NSLog(@"PSL %@", printableScoreList);
}
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