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What are the "Conventional Techniques" to avoid deadlock?

开发者_StackOverflowI saw the below statement in Java Specifications.

Programs where threads hold (directly or indirectly) locks on multiple objects should use conventional techniques for deadlock avoidance, creating higher-level locking primitives that don't deadlock, if necessary.

So, What are the "Conventional Techniques" to follow to avoid deadlock? I'm not pretty clear with this (not understood properly, explanation needed).


The most common technique is to acquire resources (locks) in some consistent well-defined order.

The following article by Brian Goetz might be helpful: http://www.javaworld.com/javaworld/jw-10-2001/jw-1012-deadlock.html

It's pretty old, but explains the issues well.


As a somewhat absract suggestion, an answer to this might be "Have a plan for handling locks and stick to it".

The danger of locking is where, in short, one thread holds lock A and is trying to get lock B, while another thread holds lock B and is trying to get lock A. As noted by another answer, the clasic way to avoid this is to get locks in a consistent order. However, a good discipline is to minimize the amount of work that your code does with a lock held. Any code that calls another function with a lock held is a potential problem: what if that other function tries to get another lock? What if someone else later modifies that function to get a lock? Try to form a clear pattern of what functions can be called with locks held, and what cannot, and make sure the comments in your code make this all clear.


Don't do locking! Seriously. We get immense performance (100k's of transactions at sub-millisecond latency) at my work by keeping all our business logic single threaded.

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