How should I handle an fsync exception from libSystem.B.dylib?
I got a crash report with this stack trace:
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x00000000, 0x00000000
Crashed Thread: 1
Thread 0:
0 libSystem.B.dylib 0x30d2ac98 fsync + 8
1 libsqlite3.dylib 0x3617b52a _sqlite3_purgeEligiblePagerCacheMemory + 1626
2 libsqlite3.dylib 0x3617b54e _sqlite3_purgeEligiblePagerCacheMemory + 1662
3 libsqlite3.dylib 0x36172824 sqlite3_db_status + 1072
4 libsqlite3.dylib 0x3619c5dc sqlite3_create_function16 + 38176
5 libsqlite3.dylib 0x3619c63c sqlite3_create_function16 + 38272
6 libsqlite3.dylib 0x3619cc50 sqlite3_create_function16 + 39828
7 libsqlite3.dylib 0x361b0d96 fts3DbExec + 21826
8 libsqlite3.dylib 0x36171de4 sqlite3_step + 56
9 DesignScene 0x0000d750 -[FMDatabase executeUpdate:withArgumentsInArray:orVAList:] (FMDatabase.m:488)
Shame to get an fsync exception, but shit happens, right? My question is, how best should I handle this exception? Wrap it in a @try/@catch
block?
Update: The crash was in thread 1. Here's the complete trace from Thread 1:
Thread 1 Crashed:
0 libSystem.B.dylib 0x30d30974 kevent + 24
1 libSystem.B.dylib 0x30dda704 _dispatch_mgr_invoke + 88
2 libSystem.B.dylib 0x30dda开发者_如何学编程174 _dispatch_queue_invoke + 96
3 libSystem.B.dylib 0x30dd9b98 _dispatch_worker_thread2 + 120
4 libSystem.B.dylib 0x30d7e24a _pthread_wqthread + 258
5 libSystem.B.dylib 0x30d76970 start_wqthread + 0
All I can say is, WTF? Could there have been some sort of weird system issue here? ’Cause I don't see any of my own code in that trace.
I think this was a system-level exception from iOS. Not much to be done about it. Freakish stuff happens, right?
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