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FlashPunk: How to get that classic Jaggy Edge on Rotated Sprites?

It seems like even if you set an Image object's smooth property to false, it doesn't make the Bitmap look jaggy on non-90-degree angles (jaggy = aliased, opposite of a smooth edges = anti-aliased).

Is there any way to achieve this? Or do I have to construct the rotation-spritesheet by hand and interpret the "angles to sprite index开发者_JS百科" calculations myself?


Does

stage.quality = StageQuality.MEDIUM;

or

stage.quality = StageQuality.LOW;

do what your want? I haven't used this in a very long time, but tweaking quality is an old-school way to improve performance during certain situations.

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