My Android OpenGL app on Android is user lower resolution than supported
I'm using a Motorola Defy which has a 480x854 pixel resolution in which I'm testing an OpenGL ES application, but I can't get my OpenGL surface to run on my phone's full resolution.
I read other questions on it and I have already setup my manifest like this:
<application android:icon="@drawable/icon" android:label="@string/app_name" android:debuggable="true" android:name="com.test.game.MyApplication">
<activity android:na开发者_JS百科me="com.test.game.VikingsActivity"
android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<supports-screens android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:anyDensity="true"
android:resizeable="true"/>
</application>
But it still won't work. What am I missing?
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
This fixes it for my app: Add
<uses-sdk android:minSdkVersion="15" />
before your <application>
tag.
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