How to get Custom Attribute values for enums?
I have an enum where each member has a custom attribute applied to it. How can I retrieve the value stored in each attribute?
Right now I do this:
var attributes = typeof ( EffectType ).GetCustomAttributes ( false );
foreach ( object attribute in attributes )
{
GPUShaderAttribute attr = ( GPUShaderAttribute ) attribute;
if ( attr != null )
return开发者_StackOverflow社区 attr.GPUShader;
}
return 0;
Another issue is, if it's not found, what should I return? 0 is implcity convertible to any enum, right? That's why I returned that.
Forgot to mention, the above code returns 0 for every enum member.
Try using a generic method
Attribute:
class DayAttribute : Attribute
{
public string Name { get; private set; }
public DayAttribute(string name)
{
this.Name = name;
}
}
Enum:
enum Days
{
[Day("Saturday")]
Sat,
[Day("Sunday")]
Sun,
[Day("Monday")]
Mon,
[Day("Tuesday")]
Tue,
[Day("Wednesday")]
Wed,
[Day("Thursday")]
Thu,
[Day("Friday")]
Fri
}
Generic method:
public static TAttribute GetAttribute<TAttribute>(this Enum value) where TAttribute : Attribute { var enumType = value.GetType(); var name = Enum.GetName(enumType, value); return enumType.GetField(name).GetCustomAttributes(false).OfType<TAttribute>().SingleOrDefault(); }
Invoke:
static void Main(string[] args)
{
var day = Days.Mon;
Console.WriteLine(day.GetAttribute<DayAttribute>().Name);
Console.ReadLine();
}
Result:
Monday
It is a bit messy to do what you are trying to do as you have to use reflection:
public GPUShaderAttribute GetGPUShader(EffectType effectType)
{
MemberInfo memberInfo = typeof(EffectType).GetMember(effectType.ToString())
.FirstOrDefault();
if (memberInfo != null)
{
GPUShaderAttribute attribute = (GPUShaderAttribute)
memberInfo.GetCustomAttributes(typeof(GPUShaderAttribute), false)
.FirstOrDefault();
return attribute;
}
return null;
}
This will return an instance of the GPUShaderAttribute
that is relevant to the one marked up on the enum value of EffectType
. You have to call it on a specific value of the EffectType
enum:
GPUShaderAttribute attribute = GetGPUShader(EffectType.MyEffect);
Once you have the instance of the attribute, you can get the specific values out of it that are marked-up on the individual enum values.
There is another method to do this with generics:
public static T GetAttribute<T>(Enum enumValue) where T: Attribute
{
T attribute;
MemberInfo memberInfo = enumValue.GetType().GetMember(enumValue.ToString())
.FirstOrDefault();
if (memberInfo != null)
{
attribute = (T) memberInfo.GetCustomAttributes(typeof (T), false).FirstOrDefault();
return attribute;
}
return null;
}
Assuming GPUShaderAttribute
:
[AttributeUsage(AttributeTargets.Field,AllowMultiple =false)]
public class GPUShaderAttribute: Attribute
{
public GPUShaderAttribute(string value)
{
Value = value;
}
public string Value { get; internal set; }
}
Then we could write a few generic methods to return a dictionary of the enum values and the GPUShaderAttribute
object.
/// <summary>
/// returns the attribute for a given enum
/// </summary>
public static TAttribute GetAttribute<TAttribute>(IConvertible @enum)
{
TAttribute attributeValue = default(TAttribute);
if (@enum != null)
{
FieldInfo fi = @enum.GetType().GetField(@enum.ToString());
attributeValue = fi == null ? attributeValue : (TAttribute)fi.GetCustomAttributes(typeof(TAttribute), false).DefaultIfEmpty(null).FirstOrDefault();
}
return attributeValue;
}
Then return the whole set with this method.
/// <summary>
/// Returns a dictionary of all the Enum fields with the attribute.
/// </summary>
public static Dictionary<Enum, RAttribute> GetEnumObjReference<TEnum, RAttribute>()
{
Dictionary<Enum, RAttribute> _dict = new Dictionary<Enum, RAttribute>();
Type enumType = typeof(TEnum);
Type enumUnderlyingType = Enum.GetUnderlyingType(enumType);
Array enumValues = Enum.GetValues(enumType);
foreach (Enum enumValue in enumValues)
{
_dict.Add(enumValue, GetAttribute<RAttribute>(enumValue));
}
return _dict;
}
If you just wanted a string value I would recommend a slightly different route.
/// <summary>
/// Returns the string value of the custom attribute property requested.
/// </summary>
public static string GetAttributeValue<TAttribute>(IConvertible @enum, string propertyName = "Value")
{
TAttribute attribute = GetAttribute<TAttribute>(@enum);
return attribute == null ? null : attribute.GetType().GetProperty(propertyName).GetValue(attribute).ToString();
}
/// <summary>
/// Returns a dictionary of all the Enum fields with the string of the property from the custom attribute nulls default to the enumName
/// </summary>
public static Dictionary<Enum, string> GetEnumStringReference<TEnum, RAttribute>(string propertyName = "Value")
{
Dictionary<Enum, string> _dict = new Dictionary<Enum, string>();
Type enumType = typeof(TEnum);
Type enumUnderlyingType = Enum.GetUnderlyingType(enumType);
Array enumValues = Enum.GetValues(enumType);
foreach (Enum enumValue in enumValues)
{
string enumName = Enum.GetName(typeof(TEnum), enumValue);
string decoratorValue = Common.GetAttributeValue<RAttribute>(enumValue, propertyName) ?? enumName;
_dict.Add(enumValue, decoratorValue);
}
return _dict;
}
I came up with a different method to locate the FieldInfo element for the targeted enumerated value. Locating the enumerated value by converting it to a string felt wrong, so I opted for checking the field list with LINQ:
Type enumType = value.GetType();
FieldInfo[] fields = enumType.GetFields();
FieldInfo fi = fields.Where(tField =>
tField.IsLiteral &&
tField.GetValue(null).Equals(value)
).First();
So all glommed together I have:
public static TAttribute GetAttribute<TAttribute>(this Enum value)
where TAttribute : Attribute
{
Type enumType = value.GetType();
FieldInfo[] fields = enumType.GetFields();
FieldInfo fi = fields.Where(tField =>
tField.IsLiteral &&
tField.GetValue(null).Equals(value)
).First();
// If we didn't get, return null
if (fi == null) return null;
// We found the element (which we always should in an enum)
// return the attribute if it exists.
return (TAttribute)(fi.GetCustomAttribute(typeof(TAttribute)));
}
public string GetEnumAttributeValue(Enum enumValue, Type attributeType, string attributePropertyName)
{
/* New generic version (GetEnumDescriptionAttribute results can be achieved using this new GetEnumAttribute with a call like (enumValue, typeof(DescriptionAttribute), "Description")
* Extracts a given attribute value from an enum:
*
* Ex:
* public enum X
* {
[MyAttribute(myProp = "aaaa")]
* x1,
* x2,
* [Description("desc")]
* x3
* }
*
* Usage:
* GetEnumAttribute(X.x1, typeof(MyAttribute), "myProp") returns "aaaa"
* GetEnumAttribute(X.x2, typeof(MyAttribute), "myProp") returns string.Empty
* GetEnumAttribute(X.x3, typeof(DescriptionAttribute), "Description") returns "desc"
*/
var attributeObj = enumValue.GetType()?.GetMember(enumValue.ToString())?.FirstOrDefault()?.GetCustomAttributes(attributeType, false)?.FirstOrDefault();
if (attributeObj == null)
return string.Empty;
else
{
try
{
var attributeCastedObj = Convert.ChangeType(attributeObj, attributeType);
var attributePropertyValue = attributeType.GetProperty(attributePropertyName)?.GetValue(attributeCastedObj);
return attributePropertyValue?.ToString() ?? string.Empty;
}
catch (Exception ex)
{
return string.Empty;
}
}
}
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