drawLayer Method
I have drawLayer method, which i'm calling from another method using setNeedsDisplay method, but the flow of code seems to be incorrect.
I have this method
-(IBAction)makeSinglePageMode:(UIBu开发者_JAVA百科tton *)sender
from where i'm calling another method
-(void)loadSinglePageWithWidth:(float)width andHeight:(float)height
which in turn calls `drawLayer` method.
I'm attaching the methods.I'm attaching only a part of code in these methods just to have more clarity while understanding the flow. After calling [tiledLayer1 setNeedsDisplay]; the flow comes back to makeSinglePageMode: method without executing drawLayer method. The next statement in makeSinglePageMode: method gets executed i.e. [self loadMarkUpFromPageDataSource:pd WithPageSize:pageSize inFrame:markupFrame]; I want this line of code to be executed only after drawLayer method execution is completed.
Any sort of help in this regard will be appreciated.
` -(IBAction)makeSinglePageMode:(UIButton *)sender{
GLogDebug(@"setting size of image to %@", NSStringFromCGSize(aspectFitSize));
[scrollView setContentSize:CGSizeMake(self.view.bounds.size.width, self.view.bounds.size.height - __TOP_BRANDING_BAR_HEIGHT)];
[markupView removeAllSubViews];
tiledLayer1.frame=CGRectMake(0,0,768,1024);
[self loadSinglePageWithWidth:(aspectFitSize.width) andHeight:aspectFitSize.height];
GLogDebug(@"markupFrame-%@", NSStringFromCGRect(markupFrame));
[self loadMarkUpFromPageDataSource:pd WithPageSize:pageSize inFrame:markupFrame];
}`
-(void)loadSinglePageWithWidth:(float)width andHeight:(float)height{
[tiledLayer1 setNeedsDisplay];
}
`- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx
{
int c=[currentPage intValue]+1;if(c==[kbDataSource numberOfPagesInBook]){
tiledLayer2.hidden=YES;
}
else tiledLayer2.hidden=NO;
}
CGContextSetInterpolationQuality(ctx, kCGInterpolationHigh);
CGContextSetRenderingIntent(ctx, kCGRenderingIntentDefault);
CGContextDrawPDFPage(ctx, myPageRef);
CGContextRestoreGState(ctx);
}
}
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