Stopping the audio after playing with AVAudioPlayer
Hi guys hope you all can help me with this issue.
What I would like to do is when user left view B to view A, the audio plays, when user left view A to view B, the audio stops.
so when user left view B (removing viewB from superview) back to the main view which is view A, the methods playIT & hahaPlay will be called. When user left view A to View B (view A add subview B) the stopPlaying method will be called instead. But here's my problem, even the stopPlaying method is called, the audio is not stopped. I realised the alert is shown but for some reason the statement> [audioPlayer stop];
is not functioning.
I've already defined the audio player in header file just fyi.
All the methods below are in the viewcontroller
called soundView.
Sorry I might be doing the whole thing in a wrong way, maybe some of you can enligh开发者_开发百科ten me and correct my mistakes?
-(void)playIT{
filePath = [[NSBundle mainBundle] pathForResource:@"6431"
ofType:@"aiff"];
fileURL = [[NSURL alloc] initFileURLWithPath:filePath];
audioPlayer = [[AVAudioPlayer alloc]
initWithContentsOfURL:fileURL error:nil];
}
-(void)hahaPlay{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"playing" message:@" playing" delegate:nil cancelButtonTitle:@"Yep, I did." otherButtonTitles:nil];
[alert show];
[alert release];
[audioPlayer prepareToPlay];
if(![audioPlayer isPlaying]){
[audioPlayer play];
}
- (void)stopPlaying{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Stop playing" message:@"Stop playing" delegate:nil cancelButtonTitle:@"Yep, I did." otherButtonTitles:nil];
[alert show];
[alert release];
[audioPlayer stop];
}
Maybe you're losing the reference somewhere by mistake, try setting a breakpoint near the stop call, and checking audioPlayer
just in case that the audioPlayer
is nil
. Just saying because usually this is the reason for most of these type of problems for me...
Also will the following work?
[audioPlayer pause]
audioPlayer.currentTime = 0;
精彩评论