C++ real method overloading?
I have the classes A
and B
. B
derives from A
and overloads the method WhoAreYou()
, when I now create a variable of type A
and set the value to a B
object and then call WhoAreYou()
, the method of A
is called. Look at this:
class A{
public:
virtual void WhoAreYou(){
cout << "I am A!"<<endl;
}
};
class B: public A{
public:
void WhoAreYou(){
cout << "I am B!" &开发者_开发技巧lt;< endl;
}
};
int main(int argc, char ** argv){
A a = B();
a.WhoAreYou(); //Output: I am A!
}
Is there a way to overload the method so, that in this case the WhoAreYou()
method of B would be called? When I must cast the object first, a method overloading doesn´t really make sense in my opinion...
Thanky for your help!
Your "a" variable is an A, not a B. A a = B();
creates a new temporary B, then creates an A by copying the A part of B.
Try this:
B b;
A * a = &b;
a->WhoAreYou();
The problem has to do with slicing. I asked the exact same question with this topic.
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