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Call function from DLL?

I'm new to C# and I'm trying to learn to开发者_运维技巧 usage of DLLs. I'm trying to wrap my objects in a DLL, and then use it in my program.

public class Foo   // its in the DLL
{
   public void Bar()
   {
      SomeMethodInMyProgram();
   } 
}

So I try to pack this to a DLL but I can't, because compiler doesn't know what the SomeMethodInMyProgram() is.

I would like to use it like:

class Program // my program, using DLL
{
    static void Main(string[] args)
    {
       Foo test = new Foo();
       test.Bar();
    }
 } 


Depends on what type of DLL. Is this built in .NET ? if it is unmanaged code then here is an example otherwise the Answer from Rob will work.

Unmanaged C++ dll example:

using System;
using System.Runtime.InteropServices;

You may need to use DllImport

[DllImport(@"C:\Cadence\SPB_16.5\tools\bin\mpsc.dll")]
static extern void mpscExit();

or

[DllImport("user32.dll", CharSet = CharSet.Unicode)]
public static extern int MessageBox(IntPtr hWnd, String text, String caption, uint type);

Then each of those are called like this:

// a specific DLL method/function call
mpscExit();
// user32.dll is Microsoft, path not needed
MessageBox(new IntPtr(0), "Test", "Test Dialog", 0);  


Add the DLL via the solution explorer - right click on references --> add reference then "Browse" to your DLL - then it should be available.


I am late to the party here but am leaving this answer for someone pulling his/her hair out like me. So basically, I did not have the luxury of VS IDE when facing this issue.I was trying to compile the code via cmdline using csc. In order to reference a dll, just add the compiler flag /r:PathToDll/NameOfTheDll to csc.

The command would look like

csc /r:PathToDll/NameOfTheDll /out:OutputExeName FileWhichIsReferencingTheDll.cs

In FileWhichIsReferencingTheDll.cs add using namespace AppropriateNameSpace; to access the functions (by calling class.functionName if static or by creating an object of the class and invoking the function on the object).


you need to actually load the DLL into your application at run time, thus the Dynamic part of DLL. You also need the header file that defines what functions are in the DLL so your compile knows what functions have been defined. My knowledge here is based on C++ so how this works for C# I am not to sure, but it will be something like that...


This is my source code for DLL (AllInOne) having a class named Calculate which has a method GetAreaofSquare.

namespace AllInOne
{
    public class Calculate
    {   
        public double GetAreaOfSquare(double side)
        {
            return side * side;
        }
    }
}

I have added this DLL in the reference located in the solution explorer of the project, which is a console application, and added AllInOne in the system namespace. Please see carefully "using AllInOne". We can instantiate Calculate class as shown below and then can use the method GetAreaofSquare to calculate the area of the Square.

using AllInOne;

namespace UsingDLLinApplication
{
    public class GetResult
    {
        static void Main()
        {
            Calculate myEveryCalculation = new Calculate();
            double storeAreaOFSquare = myEveryCalculation.GetAreaOfSquare(4.5);
            Console.WriteLine("The area of Square is {0}", storeAreaOFSquare);
            Console.ReadLine();
        }
     }
}
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