Can't create handler inside thread which has not called Looper.prepare()
I have an Activity, and in that I have a class.
text=new Dynamictext(...);
text.setText("txt");
in my DynamicText java I have this code:
public void setText(String text) {
this.text=text;
new asyncCreateText().execute();
//this.createText(text);
}
//private Handler handler = new Handler();
private class asyncCreateText extends AsyncTask<Void, Void, Void>
{
@Override
protected Void doInBackground(Void... unused) {
return null;
}
@Override
protected void onPostExecute(Void unused) {
}
}
I get:
ERROR/AndroidRuntime(5176): Caused by: java.lang.Ru开发者_开发技巧ntimeException: Can't create handler inside thread that has not called Looper.prepare()
How can I handle this error?
ERROR/AndroidRuntime(5370): java.lang.ExceptionInInitializerError
ERROR/AndroidRuntime(5370): at com.l.start.DynamicText.setText(DynamicText.java:125)
ERROR/AndroidRuntime(5370): at com.l.start.OpenGLRenderer.initfonts(OpenGLRenderer.java:168)
ERROR/AndroidRuntime(5370): at com.l.start.OpenGLRenderer.init(OpenGLRenderer.java:119)
ERROR/AndroidRuntime(5370): at com.l.start.OpenGLRenderer.onSurfaceChanged(OpenGLRenderer.java:90)
ERROR/AndroidRuntime(5370): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1120)
ERROR/AndroidRuntime(5370): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:975)
ERROR/AndroidRuntime(5370): Caused by: java.lang.RuntimeException:
Can't create handler inside thread that has not called Looper.prepare()
ERROR/AndroidRuntime(5370): at android.os.Handler.<init>(Handler.java:121)
ERROR/AndroidRuntime(5370): at android.os.AsyncTask$InternalHandler.<init>(AsyncTask.java:421)
ERROR/AndroidRuntime(5370): at android.os.AsyncTask$InternalHandler.<init>(AsyncTask.java:421)
ERROR/AndroidRuntime(5370): at android.os.AsyncTask.<clinit>(AsyncTask.java:152)
ERROR/AndroidRuntime(5370): ... 6 more
The error is self-explanatory... doInBackground()
runs on a background thread which, since it is not intended to loop, is not connected to a Looper
.
You most likely don't want to directly instantiate a Handler at all... whatever data your doInBackground()
implementation returns will be passed to onPostExecute()
which runs on the UI thread.
mActivity = ThisActivity.this;
mActivity.runOnUiThread(new Runnable() {
public void run() {
new asyncCreateText().execute();
}
});
ADDED FOLLOWING THE STACKTRACE APPEARING IN QUESTION:
Looks like you're trying to start an AsyncTask
from a GL rendering thread... don't do that cos they won't ever Looper.loop()
either. AsyncTasks are really designed to be run from the UI thread only.
The least disruptive fix would probably be to call Activity.runOnUiThread()
with a Runnable
that kicks off your AsyncTask
.
All the answers above are correct, but I think this is the easiest example possible:
public class ExampleActivity extends Activity {
private Handler handler;
private ProgressBar progress;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
progress = (ProgressBar) findViewById(R.id.progressBar1);
handler = new Handler();
}
public void clickAButton(View view) {
// Do something that takes a while
Runnable runnable = new Runnable() {
@Override
public void run() {
handler.post(new Runnable() { // This thread runs in the UI
@Override
public void run() {
progress.setProgress("anything"); // Update the UI
}
});
}
};
new Thread(runnable).start();
}
}
What this does is update a progress bar in the UI thread from a completely different thread passed through the post() method of the handler declared in the activity.
Hope it helps!
You create handler in background thread this way
private void createHandler() {
Thread thread = new Thread() {
public void run() {
Looper.prepare();
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
@Override
public void run() {
// Do Work
handler.removeCallbacks(this);
Looper.myLooper().quit();
}
}, 2000);
Looper.loop();
}
};
thread.start();
}
Activity.runOnUiThread()
does not work for me. I worked around this issue by creating a regular thread this way:
public class PullTasksThread extends Thread {
public void run () {
Log.d(Prefs.TAG, "Thread run...");
}
}
and calling it from the GL update this way:
new PullTasksThread().start();
Try running you asyntask from the UI thread. I faced this issue when I wasn't doing the same!
Try this
Handler mHandler = new Handler(Looper.getMainLooper());
mHandler.post(new Runnable() {
@Override
public void run() {
//your code here that talks with the UI level widgets/ try to access the UI
//elements from this block because this piece of snippet will run in the UI/MainThread.
}
});
For all the Kotlin lovers, here is the code for you
Handler(Looper.getMainLooper()).post {
// any UI update here
}
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