How to implement garbage collection in C++
I saw some post about implement GC in C and some people said it's impossible to do it because C is weakly typed. I want to know how to implement GC in C++.
I want some general idea about how 开发者_运维问答to do it. Thank you very much!
This is a Bloomberg interview question my friend told me. He did badly at that time. We want to know your ideas about this.
Garbage collection in C and C++ are both difficult topics for a few reasons:
Pointers can be typecast to integers and vice-versa. This means that I could have a block of memory that is reachable only by taking an integer, typecasting it to a pointer, then dereferencing it. A garbage collector has to be careful not to think a block is unreachable when indeed it still can be reached.
Pointers are not opaque. Many garbage collectors, like stop-and-copy collectors, like to move blocks of memory around or compact them to save space. Since you can explicitly look at pointer values in C and C++, this can be difficult to implement correctly. You would have to be sure that if someone was doing something tricky with typecasting to integers that you correctly updated the integer if you moved a block of memory around.
Memory management can be done explicitly. Any garbage collector will need to take into account that the user is able to explicitly free blocks of memory at any time.
In C++, there is a separation between allocation/deallocation and object construction/destruction. A block of memory can be allocated with sufficient space to hold an object without any object actually being constructed there. A good garbage collector would need to know, when it reclaims memory, whether or not to call the destructor for any objects that might be allocated there. This is especially true for the standard library containers, which often make use of
std::allocator
to use this trick for efficiency reasons.Memory can be allocated from different areas. C and C++ can get memory either from the built-in freestore (malloc/free or new/delete), or from the OS via
mmap
or other system calls, and, in the case of C++, fromget_temporary_buffer
orreturn_temporary_buffer
. The programs might also get memory from some third-party library. A good garbage collector needs to be able to track references to memory in these other pools and (possibly) would have to be responsible for cleaning them up.Pointers can point into the middle of objects or arrays. In many garbage-collected languages like Java, object references always point to the start of the object. In C and C++ pointers can point into the middle of arrays, and in C++ into the middle of objects (if multiple inheritance is used). This can greatly complicate the logic for detecting what's still reachable.
So, in short, it's extremely hard to build a garbage collector for C or C++. Most libraries that do garbage collection in C and C++ are extremely conservative in their approach and are technically unsound - they assume that you won't, for example, take a pointer, cast it to an integer, write it to disk, and then load it back in at some later time. They also assume that any value in memory that's the size of a pointer could possibly be a pointer, and so sometimes refuse to free unreachable memory because there's a nonzero chance that there's a pointer to it.
As others have pointed out, the Boehm GC does do garbage collection for C and C++, but subject to the aforementioned restrictions.
Interestingly, C++11 includes some new library functions that allow the programmer to mark regions of memory as reachable and unreachable in anticipation of future garbage collection efforts. It may be possible in the future to build a really good C++11 garbage collector with this sort of information. In the meantime though, you'll need to be extremely careful not to break any of the above rules.
Look into the Boehm Garbage Collector.
C isn't C++, but both have the same "weakly typed" issues. It's not the implicit typecasts that cause an issue, though, but the tendency towards "punning" (subverting the type system), especially in data structure libraries.
There are garbage collectors out there for C and/or C++. The Boehm conservative collector is probably the best know. It's conservative in that, if it sees a bit pattern that looks like a pointer to some object, it doesn't collect that object. That value might be some other type of value completely, so the object could be collected, but "conservative" means playing safe.
Even a conservative collector can be fooled, though, if you use calculated pointers. There's a data structure, for example, where every list node has a field giving the difference between the next-node and previous-node addresses. The idea is to give double-linked list behaviour with a single link per node, at the expense of more complex iterators. Since there's no explicit pointer anywhere to most of the nodes, they may be wrongly collected.
Of course this is a very exceptional special case.
More important - you can either have reliable destructors or garbage collection, not both. When a garbage cycle is collected, the collector cannot decide which destructor to call first.
Since the RAII pattern is pervasive in C++, and that relies on destructors, there is IMO a conflict. There may be valid exceptions, but my view is that if you want garbage collection, you should use a language that's designed from the ground up for garbage collection (Java, C#, ...).
You could either use smart pointers or create your own container object which will track references and handle memory allocation etc. Smart pointers would probably be preferable. Often times you can avoid dynamic heap allocation altogether.
For example:
char* pCharArray = new char[128];
// do some stuff with characters
delete [] pCharArray;
The danger with the above being if anything throws between the new and the delete your delete will not be executed. Something like above could easily be replaced with safer "garbage collected" code:
std::vector<char> charArray;
// do some stuff with characters
Bloomberg has notoriously irrelevant interview questions from a practical coding standpoint. Like most interviewers they are primarily concerned with how you think and your communication skills than the actual solution though.
You can read about the shared_ptr struct.
It implements a simple reference-counting garbage collector.
If you want a real garbage collector, you can overload the new operator.
Create a struct similar to shared_ptr, call it Object.
This will wrap the new object created. Now with overloading its operators, you can control the GC.
All you need to do now, is just implement one of the many GC algorithms
The claim you saw is false; the Boehm collector supports C and C++. I suggest reading the Boehm collector's documentation (particularly this page)for a good overview of how one might write a garbage collector in C or C++.
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